Spy Hunter is a vehicular combat game developed by Midway Games and released for arcades in 1983. The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond brand. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common. The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift (offering 'low' and 'high' gears), and a pedal used for acceleration.
Spy Hunter was a commercial success in American arcades, where it was one of the top five highest-grossing arcade games of 1984 and 1985. It was ported to the Atari 2600, Atari 8-bit computers, Amstrad CPC, ZX Spectrum, Commodore 64, Apple II, ColecoVision, MS-DOS, Nintendo Entertainment System, and BBC Micro. Spy Hunter was followed by Spy Hunter II, which added a 3D view and two-player split-screen play, a pinball tie-in, and a successor series of games bearing the Spy Hunter name. In addition, the NES received a sequel titled Super Spy Hunter.
The game begins with the player driving the fictitious G-6155 Interceptor, using the yoke, pedal, and gearshift to steer and control speed. The car is equipped with a machine gun that has unlimited ammunition and can be fired by pressing and holding the corresponding button on the yoke.
Various enemy vehicles try to destroy the player's car or force it off the road, including a helicopter that drops bombs from overhead. A counter increments the score while the car is moving and on the road. Additional points are earned by destroying enemy vehicles using weapons or forcing them off the road. After an initial lead-in time during which the player has an unlimited supply of cars, the player must earn extra cars by reaching score thresholds. Destroying non-enemy cars halts the score counter for a short while, and no points are scored whenever the player's car is off the road. The car can be destroyed by a hard collision with another vehicle, if it is hit by an enemy weapon (including the craters blasted into the road by the helicopter's bombs), or by running far enough off the roadway (or waterway).
Following periodic forks in the road, the player can enter new regions with different terrain or weather conditions. The player can also acquire special weapons by entering a weapons van, which appears in each new territory and can be periodically summoned by pressing its button on the yoke when its dashboard light is flashing. Available special weapons consist of , , and surface-to-air missiles; each is controlled by a different button, and the dashboard lights indicate which ones are available at any given time. Special weapons have a limited ammunition supply and are lost whenever the player's car is destroyed.
At certain points, the player will have the option to convert the car into a speedboat for a brief time by driving through a boathouse; at others, the player will be forced to make the transition. Enemy boats can attack from in front or behind, and the helicopter can drop bombs from above. While in speedboat mode, the oil slick becomes a flamethrower, while the smoke screen and missiles remain unchanged.
The game has no ending, and play continues until the player has lost all cars.
Computer and Video Games scored the ColecoVision version 80% in 1989.
The arcade game was ported to the ColecoVision in January 1985.
The original Spy Hunter was followed by an arcade sequel, Spy Hunter II in 1987. It retained the "Peter Gunn" music and incorporated a cooperative two-player mode, but the top-down view was replaced with a perspective from behind and above the car.
After Japanese video game developer Sunsoft ported Spy Hunter to the Nintendo Entertainment System, the company created Battle Formula with similar gameplay. Sunsoft America signed a deal with Bally Midway to release it outside Japan as Super Spy Hunter.
The series was reprised in 2001 with SpyHunter developed by Paradigm Entertainment and published by Midway Games for the PlayStation 2, Xbox, GameCube, Game Boy Advance, and Microsoft Windows. A sequel developed by Angel Studios was released in 2003. Another reboot of the series was developed by TT Fusion for the Nintendo 3DS and PlayStation Vita and released by Warner Bros. Interactive in October 2012.
Spy Hunter was cloned as Major Motion, released by Microdeal for the Atari ST in 1986. Agent Intercept (2019) for Apple Arcade is an homage to Spy Hunter.
In the 2015 toys-to-life video game Lego Dimensions, the Midway Arcade level pack includes a buildable Lego G-6155 Interceptor. A playable emulation of the arcade version is also included as part of the pack. The player character from Spy Hunter also appears as part of a sidequest where the player has to destroy 20 cars in the Super Sprint racetrack.
The 2022 video game Gotham Knights includes a playable emulated version of the game as an easter egg.
In May 2007, Paul W. S. Anderson was hired to replace Woo as the director with an all-new script unrelated to Nowhere to Run. He left the project a year later due to his commitment to Death Race 2 as a producer. In February 2013, Warner Bros. – the current theatrical distribution rights holders – announced that Ruben Fleischer was brought on board to direct from a screenplay by Carter Blanchard. In November 2015, Blanchard was replaced with the duo Neal Greaves and Sam Chalsen while Dan Lin and Roy Lee were set to produce the film. Whether Fleischer was still on board to direct remains to be seen.
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